Our primary purpose is to enable members to achieve goals and to experience content that they otherwise could not. It is our goal to provide an organization in which members are able to progress through the game’s raid content at a rate that is steady but within the limitations imposed by real life. We also hope to provide a community of friendly and talented players that group and quest together as they see fit.
This quote from the Duskguard charter exemplifies the goals of the guild. Duskguard is focused on developing a force capable of exploring high end content, however, Duskguard differentiates itself from many raiding guilds by gearing its activities towards people with jobs and real life obligations that make traditional raiding guilds too difficult for many people.
Duskguard places a strong emphasis on its high membership standards. Unlike many guilds, we do not recruit new members simply to inflate our numbers, or because we need more of a certain class. We accept only mature and friendly players with whom we want to share our play time. This recruiting strategy makes the atmosphere of Duskguard much different than that of many other guilds.
In terms of raiding, Duskguard focuses on skill and strategy rather than overpowering content with pure numbers. We enjoy the satisfaction of working together to beat challenging content in creative ways. This means that for our raid force we need each member to be a competent player who can work well in a team. Applicants to Duskguard should share our taste for tactics and teamwork.
For more information, please read our charter and the other documents that are available on our website. Thank you for your interest in Duskguard.
Our primary purpose is to enable members to achieve goals and experience content that they otherwise could not. It is our goal to provide an organization in which members are able to progress through the game’s raid content at a rate that is steady but within the limitations imposed by real life. We also hope to provide a community of friendly and talented players that group and quest together as they see fit.
- Faction and Server – As a practical matter, to be eligible to join Duskguard, a player’s main character must be a member of the Horde on the Wyrmrest Accord server.
- Motivation – We expect members to have a desire to improve their characters, and to work together to accomplish the guild’s goals. While we do not require attendance for guild events, we do expect members to make a good effort to help do the work that is required to make the guild successful.
- Intelligence – Members must be capable of making decisions intelligently and rationally. In points of debate, we expect members to be able to properly support their arguments with logic and reasoning.
- Competency – We are an achievement oriented guild. To this end, we desire only members that strive to play their characters with skill and discipline. All members are expected to do what is necessary to improve their skills and strategy and be the best team member they can be.
- Literacy – We expect our members to be able to competently express themselves through the English language. This means that your written expression should evidence at least a passing familiarity with proper spelling and grammar, and should not contain “leet-speak” or excessive abbreviation.
- Courtesy – We are a guild of polite and mature players that endeavors to be a comfortable environment for everyone. Profane or explicit language should be kept to private channels only.
- Honesty – We expect our members to abide by standards of decency and fair play. This means no cheating, hacking, scamming or stealing. Act in a way that shows your good character and reflects positively on the guild.
- Naming Policy – In addition to conformance to Blizzard’s naming policy, we expect all members to have names that are original and appropriate to the fantasy genre. We will likely not grant membership to anybody with a name that:
- is a recognizable name or variation of a name from popular novels, movies, or stories.
- is an intentional misspelling of a word or phrase (see Literacy).
- is intentionally unpronouncable (such as adding ‘x’ to each end of a word).
- is embarrassing.
- is stupid.
Raid Philosophy and Guidelines
- Raiding and raid-group oriented activities are a major focus of the guild, and members are expected to support that goal. However, we understand that our members have obligations outside of the game, and thus we have no raid attendance requirements. Real life comes first.
- In a raid situation, a careless or foolish action can wipe out hours of effort for the entire raid force. Thus it is important that all members come to raids ready to put forth their best effort.
- Raids can often be won by overgearing the content or min-maxing the raid composition. Here, however, we are more interested in using strategy, tactics and skilled play to achieve victories with the resources we have at hand. This can sometimes involve frustrating wipe-outs while a new strategy is perfected or an encounter is learned. Raiders should be prepared to take these setbacks in stride.
- On a raid, the authority of the raid leader is absolute, and discipline is required. Arguments and disagreements will not be allowed to interfere with or delay a raid. Critiques and disagreements are productive and welcome, and should be brought up for constructive discussion as part of the post-raid critique.
- Members are expected to read any pre-raid briefing before the raid begins so we can avoid wasting everyone’s time reviewing a detailed strategy.
- Members should make every effort to be online and ready to go at the time a scheduled event begins. This may mean signing on a few minutes early to account for travel times. It is simple courtesy not to leave your guild mates waiting on you, so make an effort to be punctual whenever possible.
- Members are expected to familiarize themselves with the rules of our loot system before attending raids.
- We take raiding seriously, but always remember that this is a game. Keeping a good attitude and having fun are the most important things.